Index of /mapfcm/img
Name Last modified Size Description
Parent Directory 09-Feb-2007 01:52 -
donkey_kong.png 10-Aug-2006 08:30 9k
donkey_kong_jr.png 10-Aug-2006 08:30 6k
gauntlet.png 24-Dec-2005 23:24 83k
gradius.png 27-Jun-2008 01:36 11k
jaws.png 27-Jan-2006 19:32 18k
kung_fu.png 24-Dec-2005 23:25 10k
maniac_mansion.png 10-Aug-2006 07:44 23k
metal_gear.png 10-Aug-2006 07:45 231k
monopoly.png 10-Aug-2006 08:28 2k
snake_rattle_roll.png 28-Jan-2006 00:19 44k
This directory contains maps of NES gameplay based on emulator key-press
recordings from some tool-assisted speedruns. Basically it's like an
Etch-A-Sketch is being controlled by the direction pad from recordings of
people playing Nintendo games as fast as possible. A and B button presses are
represented by red and blue dots, and combine to purple when both buttons are
pressed simultaneously.
Note that the Metal Gear image is particularly large and may fail to load,
crash your browser, etc., if you have especially low available memory.
These images were created using the fastest available speedrun for each game.
To watch the movies associated with these images and learn more about tool-
assisted speedruns, visit:
http://tasvideos.org/
Of course, the images here may no longer depict the record time for every
game. Speedruns tend to be replaced by faster runs over time, and I don't
plan to make any attempt to keep this folder up to date.
If you want to try making some of these images yourself, check out the mapfcm
source code in the parent directory. Unfortunately, speedruns for most
well-known games do not produce interesting maps because so many games tend to
move predominately in a single direction, and usually fail to take full
advantage of the Y-axis. Super Mario Brothers, for example, would be a map
some twenty thousand pixels wide and only a few dozen pixels tall.
Finally, I apologize about the lack of proper HTML. I've spent too much time
on this project already.
Evan Hall
ehall - freeshell.org
2006 Aug 10